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Displays·6 min read

What is screen tearing, and how do you fix it?

By the truebottleneck team·Updated June 2026

Screen tearing is that horizontal seam where the top and bottom of the screen briefly show two different frames, usually during a fast pan or turn. It happens when your GPU's frame rate isn't in step with your monitor's refresh rate. The best fix in 2026 is a variable refresh rate monitor — G-Sync or FreeSync — with your frame rate capped a few fps below its maximum. VSync is the fallback when you don't have that.

Good news first: tearing is a timing mismatch, not a fault. Nothing is broken, and nothing is wearing out. It's annoying to look at, and it's completely fixable — usually for free. Here's why it happens and which fix fits your setup.

What causes screen tearing?

Your monitor doesn't redraw the whole picture at once. It refreshes top-to-bottom in a single sweep, a fixed number of times per second — that's the refresh rate, measured in Hz. Your GPU, meanwhile, renders frames whenever it finishes them, at a rate that rises and falls with the scene.

When the GPU hands over a new frame partway through that top-to-bottom sweep, the monitor draws the rest of the screen from the new frame while the part above it still shows the old one. The boundary between them is the tear (Blur Busters). You notice it most in fast horizontal motion, because that's when two consecutive frames differ the most. Higher frame rates make the seam thinner and harder to spot, but it's still there until the GPU and monitor are actually synchronized.

The fixes, ranked by trade-off

Every fix works by getting the GPU and monitor back in step — they just pay for it differently, mostly in input lag. Here's the short version before the detail:

FixTearingInput lagBest for
VRR + frame capGoneMinimalAlmost everyone with a G-Sync/FreeSync monitor
VSync onGoneAdds someFixed-refresh monitors, slower single-player games
Frame cap onlyReducedNone addedCompetitive players who tolerate a faint seam
Do nothingVisibleNone added

The best fix: variable refresh rate (G-Sync / FreeSync)

A variable refresh rate (VRR) monitor flips the usual relationship: instead of forcing the GPU to wait for the screen, the screen waits for the GPU. It changes its own refresh rate on the fly to match whatever frame rate you're getting, so a frame is never drawn mid-sweep. AMD's FreeSync and Nvidia's G-Sync both do this, and the result is tearing gone with no meaningful lag added (AMD).

There's one catch: VRR only works inside the monitor's supported range — often something like 48 to 144 Hz. Go above the top of that range and tearing comes back. That's why the widely recommended setup is to cap your frame rate a few fps below your monitor's maximum (for example 141 on a 144 Hz panel), so you stay inside the VRR window at all times. Blur Busters' well-known "G-Sync 101" testing landed on exactly this: VRR on, VSync left on at the driver level as a safety net, and a frame cap just below the max refresh — tear-free, with the lowest latency (Blur Busters).

What about VSync?

VSync was the original answer, and it still works. It forces the GPU to hold each finished frame until the monitor is ready for it, so frames are never swapped mid-sweep — no tearing. The cost is input lag, because frames now sit and wait, and on a fixed-refresh monitor it can stutter if your frame rate drops below the refresh rate. On a VRR monitor it plays a smaller backstop role instead. If you don't have a VRR display, VSync is your simplest tear-free option; we go deeper on its trade-offs in the VSync guide.

Fixing tearing on a fixed-refresh monitor

No G-Sync or FreeSync? You still have options, roughly in order of how much they cost you in responsiveness:

  • Cap your frame rate at the refresh rate (60 fps on a 60 Hz screen). It won't eliminate tearing, but it reduces it and adds no lag.
  • Turn VSync on for a clean, tear-free image in slower games where a little extra lag doesn't matter.
  • Try Fast Sync (Nvidia) or Enhanced Sync (AMD) when your frame rate is well above your refresh rate — they cut tearing with less lag than plain VSync, at the cost of occasional dropped frames.
  • Check your cable. VRR needs DisplayPort or HDMI 2.1 plugged straight into the GPU; a wrong or old cable silently disables it.

Why your frame rate is part of the answer

Every fix above leans on one number: the frame rate your PC actually produces. To set a cap "a few fps below refresh," you first need to know whether your build even reaches that refresh rate — there's no point capping at 141 if you're getting 70. And if your frame rate swings wildly, tearing and the feel of these fixes will swing with it.

So it's worth checking your real numbers. Drop your CPU and GPU into the FPS calculator to see the frame rate you'll hit game by game, then set your cap from there. If you're trying to match a frame rate to a specific monitor, the refresh rate guide covers how Hz and fps line up.

Frequently asked questions

Is screen tearing bad for my monitor or GPU?

No. Screen tearing is purely a timing mismatch between your GPU and monitor — nothing runs hotter, and no hardware wears out because of it. It is a visual annoyance, not damage. You can leave it untreated with no risk; people fix it because it looks bad, not because it harms anything.

Does VSync fix screen tearing?

Yes. VSync makes the GPU hold each finished frame until the monitor is ready, so frames are never swapped mid-refresh and tearing disappears. The trade-off is added input lag, and on a fixed-refresh monitor it can stutter if your frame rate falls below the refresh rate. If you have a G-Sync or FreeSync monitor, variable refresh is the better primary fix.

Why do I still get screen tearing with G-Sync or FreeSync on?

Almost always because your frame rate climbed above the monitor's VRR range. Variable refresh only works up to the panel's maximum, so cap your frame rate a few fps below it (for example 141 on a 144Hz screen). Other common causes: VRR not enabled for that game, or a cable that does not support it — use DisplayPort or HDMI 2.1 straight into the GPU.

Does a higher frame rate reduce screen tearing?

It makes tearing harder to notice but does not remove it. At a higher frame rate the two mismatched frames are more similar, so the seam is thinner and shorter-lived. The physical mismatch is still there until the GPU and monitor are actually synchronized with VRR or VSync.

Should I cap my frame rate to stop tearing?

On a VRR monitor, yes — cap a few fps below the maximum refresh so you stay inside the variable-refresh window, which is the lowest-latency tear-free setup. On a fixed-refresh monitor, capping at the refresh rate reduces tearing without adding lag, though only VSync removes it completely. Check your real frame rate first so you cap at a number your build can actually hold.

To set the right frame cap, start by knowing the frame rate your build actually hits.